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  • One of my most memorable projects in computer science was a car dodge game that I developed using the C graphics library. In this game, the player had to drive a car down a highway and avoid crashing into incoming cars from the opposite lanes. The objective was to get as far as possible without crashing, and the game became progressively more challenging as the speed of the player's car increased over time.
  • One of the key challenges of this project was to create smooth and realistic movement of the cars on the screen. I was able to accomplish this by implementing a number of techniques such as double buffering and frame-based animation. I also added various features to the game such as a scoring system.
  • Overall, this project was a great opportunity for me to learn more about the C graphics library.